A composer and sound designer working in video games,
Originally from a suburb of Philadelphia, I have been working in games for 15 years. Some of the titles that I’ve shipped in that time include: Borderlands 3, Battleborn, Borderlands 2, Borderlands, Brothers in Arms: Hell’s Highway, Red Faction Guerrilla, Saint’s Row 2 and Prey.
I tend to approach development as a generalist. Meaning that I feel I am most effective when I’m drawing from a wide set of disciplines like color grading and videography, music composition and production, voice acting/direction and writing/character development, interpersonal psychology and systems of people, philosophy and game mechanics, particle effects and so on… By understanding other disciplines through the lens of their craft, it brings me closer to them, sharing in the perspectives their mediums offer.
These intense and wide areas of interest have helped me craft smart policies that reduce friction within organizations, design cross-feedback systems between audio and visual effects and otherwise engage in what I started coin as “competent fun.”
Other than being a cheeky phrase… What does that really mean? I believe that when professionals shed their formalities and focus on sharing in the enjoyment of the excellence of our craft, our creative magic is at its most potent. The more successful we are at existing within this space, the more memorable, rich in character and unique in personality our work becomes.
Game development offers us a unique crossroads where I can bring all of these interests into relevance every day. It is what keeps me engaged with curiosity and passion for our craft year after year.